The user Experience design for identify was done with certain criteria’s put into consideration. Considering the simple functionality and tasking need to have users aid in the training of the object identification AI model, we needed a way to keep the design interesting and also have it give a sense of dedication to our users. We decided on modelling our approach from a Gamification perspective, through gamification we incorporated of elements and mechanics into user interfaces to enhance user engagement, motivation, and overall experience. leveraging the principles of game design to make the interaction with Identify more enjoyable and immersive. This approach led to our generous use of colours, reward elements and bold interaction design.

Key Features & Implications

Our core features cut in from certain considerations such as devices (mobile and AR), Accessibility concerns and future project roadmaps. To solve certain concerns some features were mainly made available on mobile to address mobility concerns for the elderly such as the panorama feature as this wouldn’t really be a major point of concern while wearing AR sets

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Accessibility & Constraints

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Constraints

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a) Gesture/ motion sensor limitations: Devices that provide a better motion detection like with sensors or haptic gloves would give better experiences to users that lower end devices with less gesture functions also the positioning of these sensors would affect how users interact with them

b) Camera Limitations: The field of view of device cameras would have great impacts on number of objects that can be identified simultaneously coupled with camera pixel quality limitation and depth perception limitations.