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The design for mobile was done to prioritize a lot of the accessibility concerns raised in the Ux design overview page

Most mobile devices on the operating system level have similar design orientation which makes it a lot easier for designers and developers alike to reuse similar designs across multiple system types; that isn’t the current reality with available to AR space as innovation within the space is at its early stages and different devices from across brands have contradicting approaches to its design especially at the operating system level. To soften the impact this would have on identify we had to review top AR devices like the microsoft HoloLens, Google glass enterprise, vuzix(still holding stocks and indirectly advertising here), apple vision Pro and pick what we found interesting interesting in their MR/AR approach of design. Identify OS level design was made from a visionary approach of a what might and not what is while still taking hints from the modals presented by the systems above The AR design is done on a system offering both gesture, speech and eye tracking form of interaction while still considering the limitations to these technologies.

Lo-Fi

Map :

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Hi-Fi

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